Tuesday, August 18, 2009

Sorry have not posted in awhile.I hope to poste soon don't have time right now.

-Shadow Strike out

Friday, July 31, 2009

Nerf: Great Office War!

About a year ago,one of my team members sent me the link to a Nerf video.
It was awesome! This vid is great!!!


-Commander Blade out



Tuesday, July 28, 2009

What you need to know to play Nerf.

Since Nerf blasters are fairly safe and non-destructive, Nerf war locations are highly varied. Any area with a good balance of open space and cover can be a candidate. Basements, offices, and backyards are common locations for informal games. For larger wars with more participants, bigger venues like gymnasiums, public parks, and schools make good battlefields. When planning a Nerf war in a public area, the organizer typically reserves the space and watches out for non-participants to reduce any liability. The ability to play in free locations is an important element of a Nerf war's accessibility.

Organization

Informal wars are usually ad-hoc games played in an office or backyard. These are usually all-out free-for-alls that break out spontaneously and last until the supply of darts has run out. Informal wars in a workplace are a cheap and exciting relief from daily tedium, and an interesting method to build cameraderie.

Organized wars are usually more intense, larger in scale, and well-publicized. Typically planned in advance by a group of friends, a Nerf club, or the Nerf Internet Community, these battles are held in large public areas, attract Nerf hobbyists, and usually have standardized rules. Because the games are more competitive and the battlefield larger, blasters are usually modified for increased range.

Internet Community NERF Wars

Many wars across the country are organized and promoted through the forums of enthusiast sites like Nerfhaven[2], NerfHQ[3], and Foam Universe[4].

There are large annual wars on both the East Coast and West Coast of the United States[5] and certain locations even have bi-annual and tri-annual wars.[6] Some colleges and youth groups have active clubs and associations that host Nerf Wars regularly.

Rules of participation are set by the war's hosts to create a safer and more balanced game. Over time, the NIC has centered on a widely accepted set of standard rules, regulations, and game types.[7]

Common Game Types

Deathmatch

Teams: Two or More

Objective: Eliminate all opponents.

Overview: A deathmatch is the most simple Nerf game and has the most flexible rules. The rules of most deathmatch games are adapted from video games like Quake and Unreal Tournament. The most common game type in NIC Nerf wars is 3-15 deathmatch, which features lives and respawning and creates brief games.

3-15: Players enter the game with three 'lives'. When a player is tagged, they lose a life and leave play for 15 seconds. After the time has elapsed, they can re-enter the game by moving outside of combat and yelling "clear". A player is permanently out when all of their lives have been lost.

4-20: This style has identical rules as 3-15, but each player is given four lives and counts to twenty. 4-20 creates a longer game than 3-15.

00-15: A "count-up" variant of deathmatch. Players do not use lives. When a player is tagged, they leave play for 15 seconds and the shooter records the hit. After a time limit, teams total their points and the team with the most hits wins. Results in 00-15 are often skewed when players inflate their totals or simply forget them.

Tag Team: Identical to 3-15, but played with two-man teams.

Gunslinger Heaven: Identical to Tag Team, but players must use pistols. Gunslinger Heaven is one of the most common games at NIC Nerf wars.

Another form that was popular on the East Coast involves having a total of 10 hit points. When a player is hit, he or she continues playing without waiting and loses a hit point. When a player's hits reach zero, that player is considered out for the rest of the round. This style causes arguments when automatic or scattering weapons are used, since it's difficult to track the number of hits from a salvo.

Assault

Teams: Two or more

Objective: Prevent opponents from touching a territory or object.

Overview: Play centers around an objective, usually a building or object. The defending team is usually given a terrain advantage and time to entrench, and the attackers have more players or lives. The attacking players have a set amount of time to claim the objective or eliminate the defending team's players.

In many games, the attacking teams can re-enter play an unlimited number of times while the defenders have a finite number of lives. To add variety, the attackers may need to complete a challenge to claim the objective, such as removing batteries from a stopwatch 'time bomb' or taking a piece from a Jenga tower.

Defend the Core is a variant of Assault which uses a target as an objective. The attackers win by tagging the target with a dart. Defend the Core is becoming increasingly popular in NIC wars.

Capture The Flag

Teams: Two or more

Objective: Retrieve the opponent's flag.

Overview: This game is generally played with two teams. Capture the Flag games typically don't include permanent elimination, which moves the emphasis from the players to the flags. CTF is uncommon, as rounds tend to be longer than deathmatches. Multiple CTF variants are played.

Capture the Flag: The classic game. Each team has its own flag. A team wins by retrieving the opponent's flag and returning it to their own base. Often, a team must have their own flag in their base to win the round.

Center Flag Push: Also known as soccer. A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in the opponent's base.

Center Flag Pull: A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in their own base. These games often turn into footraces when quick players can outrun the opposing team and simply snatch the flag.

Battlefield selection is very important for a fair and fun CTF game. A good field is symmetrical and offers many routes to the flag, for balance and variety. In addition, plenty of cover should be available around the bases to allow each team to effectively defend their territory. Because this game involves plenty of running, the field should be fairly small.

Humans vs. Zombies

Teams: Two

Objective: Be the last human alive.

Overview: Humans vs. Zombies is a cross between deathmatch and tag. A group of 'survivors' attempts to survive a "zombie outbreak" by avoiding a growing number of 'zombies'. A small number of players begin as zombies, and the rest are survivors. Survivors can use weapons, but zombies can only tag players by hand. If a zombie touches a human, the human becomes 'infected' and joins the zombie team. Zombies can be stunned, but not killed, by being shot with Nerf weapons or hit by a rolled up tube sock. The last human alive wins. Humans vs. Zombies was originally developed by a handful of Goucher College students[8], and is common in Nerf Internet Community wars.

VIP

Teams: Two

Objective: Defend or tag the VIP as he moves to a base.

Overview: The game involves one VIP who attempts to move from a start point to a distant base. Two teams fight over him: The bodyguards who defend the VIP and the assassins who attempt to take him out. The bodyguards are generally loaded with better firepower, but are almost always outnumbered by the assassins. The VIP himself is generally very lightly armed, or not armed at all. The VIP is always killed with a single shot, and the others usually follow 3-15 elimination rules.

For an interesting reversal of the game, the bodyguards may be required to "rescue" the VIP before taking him to safety.

Mil-Sim

Teams: Variable

Objective: Play the role of a military specialist.

Overview: Less of a true game than a role-playing activity, Military-Simulation Nerf involves assuming the role of a soldier, grenadier, sniper, or other operative. Because of the blasters' fantastic appearances and short ranges, Mil-Sim Nerf is generally inspired by video gaming instead of real-world combat. Players will often use intentionally unmodified blasters to preserve the manufacturer's original intent, and invent in-depth rules for more strategic play. Mil-Sim Nerf games are never played in wars organized by the Nerf Internet Community.

Weapons and Equipment

In casual Nerf wars, blaster choice usually boils down to personal preference, and the only equipment used is the included accessories. In an organized Nerf war, however, blaster and equipment choice is critical. Most Nerfers equip themselves with a powerful primary blaster, a light backup sidearm, holsters, ammo pouches, and plenty of homemade darts.

Blasters

In order to be competitive in an organized outdoor war, a primary blaster should be able to accurately fire 1/2" darts to about 50 feet and have a maximum range over 70 feet. In order to achieve these ranges, players modify and enhance their blasters with stronger springs, better seals, custom barrels, and more. Common candidates manufactured by Nerf include the Big Bad Bow, Crossbow, AirTech range, and Magstrike. Popular off-brand choices are the BuzzBee Big Blast and ERTL Pump Action Shotgun.

Sidearms are smaller than primaries and usually have a spring mechanism. While they're normally used for backup, many sidearms are as strong as their full-size counterparts. Common candidates by Nerf are the NiteFinder, Lock 'n Load, and SplitFire.

Many Nerfers forgo modified store-bought blasters altogether in favor of purpose-built homemade weapons. The most common patterns are the +Bow, based on the Nerf Crossbow; the +Pistol, a reduced-form-factor version of the +Bow; and the L+L, based on the Lock 'n Load. All of these are open-source and can be created with the aid of a machine shop.

Melee weapons are usually not permitted at wars for safety concerns. When allowed, safe foam weapons like N-Force Swords and foam pool noodles are usually used.

Equipment

The most common Nerf accessory is undoubtedly goggles for eye protection. In addition, most Nerfers wear cargo shorts, a fanny pack, or military surplus ammo pouches to carry extra ammunition. Some players use a gun strap and holsters to carry extra blasters.

Darts

Store-bought Nerf darts are usually unsuitable for outdoor competitive wars. Suction-cup, Tagger, and Sonic darts are incompatible with extended barrels, and Streamline darts tend to fly erratically at high speed. In addition, most darts fired outside become lost, and buying stock Nerf darts in bulk is very expensive. Therefore, most Nerf wars are fought with homemade darts called Stefans[9], which can be cheaply and easily made in bulk using common materials.

Missiles, arrows, and foam balls are too expensive, bulky, and inaccurate to be of much use in a competitive war. Most blasters that fire special projectiles are converted to fire Stefans before use.


So this is what a Nerf battle looks like.I hope you enjoyed this post.

-Commander Blade out.

Thursday, July 23, 2009

Looking for a nerf gun to buy?

Now I know nerf is supposedly not cool i mean who would want nerf over airsoft or paint ball but nerf can be fun say your on a campus I don't think they would like paint on the building's and windows and they would definetly not like plastic bbs every where so NERF or even just anywhere nerf is alway safe way to play a safe and still fun game.So those of you who are thinking of nerf here are some of the guns for starter's.

1.Night Finder-is inexpensive but unless you mod it not to much power and you have to have a certain dart at first it has a light on the gun but it doesn't really help accuracy though still cool an interesting cockingt mechinism and is only 6 bucks.

2.Crossfire-all around good gun it as medium power and good cocking though like the nihgt finder is single loader it comes with a sheild (can be usefull) and glasses for eye protection unless figting at really close range don't really need although still cool.It is a little over priced at $10.00 though a pretty good gun.

3.Maveric-is an awsome gun which is has medium power and is really good all round use considering the rotating cilender alows a rapid rate of fire and can be reloaded quickly plus it is $10.00 although I have found it 7 in some places.

4.Secret strike-not much to say on this one except when you only need one shot or two at close range this is the gun

5.Nerf elimenation-almost like the secret strike except doesn't take pumping.

6.Firefly-cool gun can carry a lot of ammo and is cool for night time operations becuase youcan use the glow darts to lure your target's closer it can't shoot very far i guess medium or weak power for $20.00 I think.

7Recon-close range firefight gun with awsome ability to be changed to fit you or to fit the terain your using it in.It comes with a sight which can be ajusted to from a dot to a big light along with another sight wich can be ajusted depending on the range.can be reloaded quickly and is a great gun for $20.00.

8.Long Shot-a great gun the scope is not very usefull though the gun can be used at almost any range with highpower can be changed from sniper mode to firefight mode quikly it is a pretty good fun and can carry an extra magizine in a conveinent easy to reach part of the gun a great gun for $30.00.


9.Mag strike-an good gun for charging and taking out enemy positions is rapid fire and surprisingly reloede at medium speed also can give excelent coverfire good accuraccy. is a great gun for $30.00


10.-Uni Power system-Great for baraging enemy position's.using the hornet in a fire fight and scout well to scout.Awsome for $40.00.with medium power on the hornet and scout high power on the missile launcher.

11.Vulcan ebf 25-can be switched from single shot to Fully automatic very quickly can jam but that is fixed quickly great gun for defending positions though slow reload it is belt fed and is a good gun all and all espeicially for $40.00.

12. (blank for now)

Well there they are hope you like it!

Wednesday, July 22, 2009

Nerf.

My name is Commander Blade.I am a team leader of the Nerf Blazingguns team.
I have been playing Nerf for 7 years.It was my idea to have a Nerf team,and that idea has turned into a fair sized group. The team has a amount of troops is 14 (counting me.)Their is one Commander, two Captains,(these are in high rank) and 11 troops.


Nerf is a great game. You have a lot of fun. If you know what I mean, my old Long Shot CS-6 (Nerf gun) lasted four years! That's a lot of game play!
But for the last words in this post, some people think that Nerf is a cheap game.But I say..."Y'all might think that Nerf is cheap,it's not as cool as Airsoft, but if you want a close firefight game...Welcome to Nerf!"

-Commander Blade out.